This sequel to The Game Master’s Book of Random Encounters, the most successful volume in the Game Master series, gives GMs more locations, more out-of-this-world options and more fun than ever before.
As most TTRPG fans know, one of the most exciting elements of any roleplaying game is that the story can go anywhere at any time. Unfortunately, Game Masters can’t possibly prepare for every unpredictable request, unfortunate die roll or unbelievably bad player decision that might unfold at their table. That’s where this book comes in: Featuring more than 500 more maps, roll tables and story hooks, The Game Master’s Book of More Random Encounters will save readers hours of planning by providing all new enchanting adventure maps, perilous plot twists and unexpected NPCs that they’ve come to expect from the Game Master series in an easy-to-follow format that’s compatible with all their 5e adventures.
Featuring plenty of practical places like taverns, inns and alchemist’s labs as well as unexpected locations in far-off realms, farther-off planes and even the farthest reaches of the galaxy, it’s everything readers loved about the first book—but EVEN MORE. This action-packed tome is the remedy for maladies Game Masters didn’t even know they had.
Includes:
· Dozens of plug-and-play encounter locations suitable for most fantasy settings
· Variant roll tables to mix up the action for every map
· Three one-shot adventures to flow into your own campaigns
· And much more!